Migration
509016017Analyzed1v1 RM
·
8d ago on Sep 25, 2026·
44m 3s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
E-d-d-i-e91G's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 48,938 analysed 1v1 players on Migration.
duckiesforever
C
Feudal Age
13:28
vs 11:47
btm 13%
Castle Age
19:47
vs 19:42
btm 49%
Imperial Age
37:05
vs 35:33
btm 39%
eAPM
23
vs 24
btm 47%
First military
12:25
vs 11:01
btm 32%
▼
Slow Feudal Age at 13:28 — slower than 87% of analysed players on Migration
▼
Loom after the Feudal click (20:47) — usually safest before it
▲
Town centers almost never idle — 18s across the first 19:47
E-d-d-i-e91G
D
Feudal Age
11:26
vs 11:47
top 39%
Castle Age
29:32
vs 19:42
btm 3%
Imperial Age
—
vs 35:33
btm 0%
eAPM
10
vs 24
btm 5%
First military
17:47
vs 11:01
btm 4%
▼
Slow Castle Age at 29:32 — slower than 97% of analysed players on Migration
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom after the Feudal click (11:39) — usually safest before it
▼
First military only at 17:47 (Fire Galley) — later than 96% of analysed players on Migration
▼
Town centers idle 10:02 of the first 29:32 — keep villagers queued