AoeStats
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Black Forest

507914090Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 138m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
493
+13
🇨🇳 Persians · China
418
+15
🇦🇺 Celts · Australia
416
-14
🇦🇺 Spanish · Australia
408
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 2,317 17:59 29:54 43:10
12 1,692 12:03 16:25 33:06 ⛏ Fast Castle
9 1,307 13:03 26:08 38:39 ⚔ Skirms into Archers
8 1,099 12:50 28:25 42:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,905 44,648 36,255 9,885 116,693 409,348
51,610 14,787 24,390 7,375 98,162 257,003
39,730 26,952 20,810 3,535 91,027 91,702
27,710 22,437 27,615 2,775 80,537 111,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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