AoeStats
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Nomad

507893515Analyzed
2v2 RM · 14d ago on Sep 20, 2026· 74m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
459
+16
🇺🇸 Italians · United States
452
+16
🇦🇺 Britons · Australia
449
-16
🇦🇺 Ethiopians · Australia
447
-16
Player eAPM Actions Feudal Castle Imperial Opening
985 73,495 16:46 25:04 45:47 ⛏ Fish Boom FC
36 2,714 14:43 29:33 44:37 ⛏ Fish Boom
14 1,061 15:14 30:26 51:45 ⛏ Fish Boom into Fire Galleys FC
10 728 20:32 45:48 56:24 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
24,970 57,250 16,530 8,035 106,785 116,468
21,845 56,270 17,150 8,920 104,185 128,745
14,745 16,974 10,185 2,395 44,299 46,892
9,450 14,552 9,370 3,450 36,822 50,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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