AoeStats
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Black Forest

506784180Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 77m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
447
+19
🇯🇵 Spanish · Japan
356
+23
🇦🇺 Tupi · Australia
520
-31
🇦🇺 Celts · Australia
509
-28
Player eAPM Actions Feudal Castle Imperial Opening
17 1,282 15:27 38:05 — ⚔ Skirmisher Rush
16 1,215 11:40 22:16 35:14 ⛏ Fast Castle
14 1,102 18:22 34:15 49:23 ⚔ Skirmisher Rush
8 616 9:26 29:43 51:19

Resources

Player Food Wood Gold Stone Spent Collected
33,770 26,836 31,635 3,195 95,436 117,979
39,170 23,847 25,330 4,435 92,782 119,912
13,955 19,382 13,640 1,605 48,582 50,089
10,300 12,521 9,135 3,200 35,156 42,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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