AoeStats
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QS Arena

503764335Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 47m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Bohemians · Costa Rica
642
+12
🇨🇴 Armenians · Colombia
640
+12
🇦🇺 Tupi · Australia
563
-20
🇦🇺 Goths · Australia
548
-18
Player eAPM Actions Feudal Castle Imperial Opening
14 659 9:32 20:12 — ⛏ Fast Castle
14 655 11:36 16:47 27:37 ⛏ Fast Castle
11 532 10:07 16:30 33:52 ⛏ Fast Castle
7 323 9:07 29:22 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,875 9,420 6,100 2,250 29,645 35,889
10,065 7,414 5,910 325 23,714 24,023
7,310 7,460 6,605 750 22,125 26,943
5,625 3,950 2,295 1,550 13,420 17,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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