AoeStats
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Black Forest

503558328Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 58m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
747
+9
643
+13
🇦🇺 Tupi · Australia
583
-20
🇦🇺 Italians · Australia
565
-17
Player eAPM Actions Feudal Castle Imperial Opening
11 656 11:35 19:21 30:30 ⛏ Fast Castle
11 625 16:21 32:08 — ⚔ M@A FC
7 421 21:28 32:47 — ⚔ M@A into Archers into Scouts
6 338 11:52 28:57 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,790 17,060 14,700 3,715 62,265 95,810
10,740 7,411 5,955 2,760 26,866 34,632
7,690 9,500 4,755 265 22,210 23,388
7,510 6,428 1,420 150 15,508 16,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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