AoeStats
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Nomad

503541107Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 45m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
555
+19
🇨🇴 Inca · Colombia
468
+22
🇦🇺 Spanish · Australia
623
-40
🇦🇺 Bulgarians · Australia
600
-35
Player eAPM Actions Feudal Castle Imperial Opening
15 676 14:34 23:49 38:45 ⚔ Fish Boom FC into Scouts
12 537 22:47 31:10 — ⛏ Fish Boom FC into Fire Galleys
11 492 15:03 30:55 — ⛏ Fish Boom FC
9 398 17:35 28:20 34:33 ⛏ Fish Boom into Fire Galleys into Galleys FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
15,425 13,495 7,945 2,095 38,960 41,548
8,995 7,360 4,275 2,900 23,530 24,192
5,295 6,237 2,675 380 14,587 17,117
4,925 5,017 1,135 225 11,302 10,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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