AoeStats
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Nomad

509598675Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 65m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
926
+14
870
+15
🇬🇧 Dravidians · United Kingdom
878
-15
🇫🇷 Italians · France
860
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,540 14:49 24:58 36:00 ⚔ Fish Boom into Towers
23 1,512 15:09 25:59 42:06 ⛏ Fish Boom into Fire Galleys
20 1,340 14:05 22:20 48:12 ⛏ Fish Boom FC
11 752 15:36 21:20 40:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,815 20,050 13,605 4,225 69,695 81,250
17,810 26,970 10,365 3,705 58,850 65,241
27,370 13,910 9,965 4,775 56,020 58,095
18,635 19,430 7,720 4,270 50,055 52,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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