AoeStats
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Arabia

509428105Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 56m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
924
+28
🇬🇧 Spanish · United Kingdom
871
+13
🇨🇱 Bohemians · Chile
824
-13
🇨🇱 Franks · Chile
789
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,446 10:18 18:37 34:55 ⛏ Fast Castle
25 1,432 12:56 22:56 37:14
16 880 14:41 33:03 — ⚔ Skirmisher Rush
10 562 11:39 31:26 45:16

Resources

Player Food Wood Gold Stone Spent Collected
17,395 20,455 12,960 1,565 52,375 58,157
18,355 10,910 12,070 2,285 43,620 64,629
15,885 8,190 10,230 3,580 37,885 43,523
11,330 11,966 1,770 2,490 27,556 28,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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