AoeStats
← 胡峰同志

Socotra

506811259Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 0m 32s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Berbers · India
1383
+15
🇦🇺 Magyars · Australia
1362
+16
🇪🇸 Maya · Spain
1354
+16
🇲🇽 Persians · Mexico
1274
+21
🇨🇳 Persians · China
1411
-19
🇨🇳 Gurjaras · China
1365
-17
🇨🇳 Celts · China
1357
-17
🇦🇷 Cumans · Argentina
1315
-15
Player eAPM Actions Feudal Castle Imperial Opening
119 65 — — —
90 49 — — —
75 41 — — —
66 36 — — —
31 17 — — —
31 17 — — —
22 12 — — —
2 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
100 0 0 0 100 0
100 0 0 0 100 100
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.