AoeStats
← KorelBorel

MegaRandom

509615219Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 59m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
822
+15
🇹🇷 Wei · Türkiye
773
+17
🇹🇷 Maya · Türkiye
770
+17
🇬🇧 Persians · United Kingdom
819
-17
🇹🇼 Mongols · Taiwan
812
-17
🇩🇪 Turks · Germany
762
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,631 14:11 26:24 38:28 ⚔ Scout Rush
30 1,769 15:19 25:22 — ⚔ Towers FC
26 1,558 14:35 28:15 32:58 ◆ FC into Fast Imp
24 1,442 15:10 25:45 46:40 ⚔ M@A FC
24 1,400 15:01 23:59 36:43 ⚔ Scout Rush
23 1,341 16:52 24:01 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,955 20,560 10,585 1,050 49,150 67,221
12,095 21,775 9,725 1,090 44,685 52,864
15,380 10,210 11,540 2,545 39,675 47,325
18,215 11,190 6,050 1,540 36,995 46,771
12,290 12,679 6,000 2,025 32,994 37,566
8,930 10,122 7,300 1,700 28,052 36,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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