AoeStats
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African Clearing

504639980Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 38m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Magyars · Vietnam
1209
+15
🇲🇽 Spanish · Mexico
1204
+15
🇦🇺 Persians · Australia
1204
+15
🇹🇼 Berbers · Taiwan
1145
+17
🇭🇰 Cumans · Hong Kong SAR China
1295
-20
1224
-17
🇭🇰 Chinese · Hong Kong SAR China
1173
-15
🇨🇳 Tupi · China
1026
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,201 11:33 22:11 — ⛏ Fast Castle
35 1,359 13:02 17:09 31:20 ⛏ Fast Castle
34 1,310 14:34 19:15 — ⛏ Fast Castle
33 1,255 13:23 18:44 36:53 ⛏ Fast Castle
28 1,085 14:09 20:19 — ⚔ Scout Rush
24 922 12:55 16:54 32:25 ⛏ Fast Castle
21 828 16:18 23:40 — ⛏ Fast Castle
14 535 13:38 20:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,910 10,223 7,630 3,025 39,788 45,111
12,780 15,210 6,210 3,000 37,200 41,854
16,910 11,115 3,660 1,150 32,835 35,773
17,315 8,540 4,000 1,150 31,005 31,516
11,965 10,919 3,460 2,680 29,024 29,895
11,000 5,020 4,430 1,050 21,500 21,496
8,625 6,025 2,710 2,350 19,710 21,278
6,090 5,240 2,010 950 14,290 15,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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