AoeStats
← Pororoca

Lombardia

508079825Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 41m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1390
+13
🇦🇷 Hindustanis · Argentina
1324
+16
🇲🇽 Byzantines · Mexico
1273
+18
🇦🇷 Saracens · Argentina
1413
-19
🇦🇷 Magyars · Argentina
1309
-15
🇦🇷 Bulgarians · Argentina
1253
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,166 9:28 22:25 41:01 ⚔ Scout Rush
46 1,940 8:32 23:16 40:10 ⚔ Archer Rush
43 1,789 10:48 22:04 41:01 ⚔ Drush into Scouts
40 1,684 9:36 25:35 40:15 ⚔ Archer Rush
34 1,407 11:40 20:24 34:54 ⚔ FC into Skirms
32 1,345 9:53 24:19 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,300 13,103 8,880 1,025 35,308 37,844
13,935 13,749 4,040 2,565 34,289 40,790
17,950 8,062 7,040 200 33,252 35,822
9,475 11,863 7,715 1,175 30,228 32,226
14,065 7,146 6,270 1,300 28,781 32,538
10,585 9,159 6,485 200 26,429 31,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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