AoeStats
← Pororoca

MegaRandom

508068403Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 64m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1370
+14
🇦🇷 Britons · Argentina
1307
+17
🇨🇳 Franks · China
1268
+18
🇲🇽 Vietnamese · Mexico
1229
+20
🇨🇿 Teutons · Czechia
1353
-19
🇳🇴 Magyars · Norway
1312
-17
🇳🇱 Koreans · Netherlands
1306
-17
🇪🇸 Sicilians · Spain
1302
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,486 10:37 22:48 39:05 ⚔ Archer Rush
35 2,221 10:46 22:18 39:35 ⚔ Scout Rush
33 2,144 10:42 17:02 34:16 ⛏ Fast Castle
32 2,017 10:11 20:07 43:06 ⚔ Scout Rush
30 1,942 11:58 21:40 35:19 ⚔ Skirmisher Rush
28 1,815 10:18 20:39 40:05 ⚔ Scout Rush
28 1,769 11:42 19:04 39:02 ⛏ Fast Castle
28 1,781 10:08 22:43 39:16 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
60,785 28,055 36,770 4,920 130,530 136,776
58,175 23,285 16,410 880 98,750 107,686
30,210 31,983 19,380 3,800 85,373 92,023
33,965 15,406 28,770 2,375 80,516 97,648
37,345 26,482 10,955 5,170 79,952 82,691
39,185 18,393 20,815 900 79,293 85,546
26,640 36,632 9,460 4,130 76,862 86,218
19,250 28,426 20,565 3,615 71,856 75,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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