AoeStats
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Oasis

508059484Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 42m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1504
+9
1242
+20
🇧🇷 Persians · Brazil
1184
+22
🇲🇽 Tatars · Mexico
1352
-18
🇦🇷 Britons · Argentina
1324
-17
🇬🇧 Japanese · United Kingdom
1314
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 2,787 8:18 24:04 38:09 ⚔ Archer Rush
54 2,334 8:49 24:42 41:51 ⚔ Archer Rush
38 1,647 9:32 24:39 41:05 ⚔ Scout Rush
36 1,555 9:23 24:00 38:45 ⚔ M@A into Archers
30 1,300 9:18 21:38 39:04 ⚔ Scout Rush
27 1,146 11:23 28:50 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,995 15,173 12,715 1,530 44,413 46,363
18,385 8,958 10,095 200 37,638 42,292
15,515 11,865 7,375 750 35,505 40,139
9,645 11,756 8,035 1,450 30,886 33,460
9,055 10,282 7,580 1,525 28,442 29,845
7,930 8,472 2,000 505 18,907 22,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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