AoeStats
← Pororoca

Arabia

508055216Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 22m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Khmer · Hungary
1415
+13
🇬🇧 Slavs · United Kingdom
1348
+15
🇭🇺 Dravidians · Hungary
1347
+15
🇲🇽 Maya · Mexico
1368
-15
🇦🇷 Berbers · Argentina
1339
-15
🇩🇪 Ethiopians · Germany
1299
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,092 9:07 22:05 — ⚔ Scout Rush
43 989 9:14 20:38 — ⚔ Skirmisher Rush
36 823 9:34 22:30 — ⚔ Archer Rush
35 788 9:16 — — ⚔ Archer Rush
30 686 9:24 — — ⚔ Archer Rush
24 544 10:25 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,700 3,538 800 200 10,238 11,037
4,000 3,629 1,615 0 9,244 10,063
3,620 3,779 1,785 0 9,184 10,877
4,180 3,579 430 100 8,289 9,717
2,865 2,831 955 125 6,776 8,102
1,750 1,144 180 0 3,074 3,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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