AoeStats
← Pororoca

Arena

507796036Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 53m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1325
+14
🇮🇳 Malay · India
1313
+15
1309
+15
🇦🇷 Slavs · Argentina
1259
+17
🇵🇦 Mongols · Panama
1300
-16
🇺🇸 Franks · United States
1286
-15
🇺🇸 Muisca · United States
1284
-15
🇵🇾 Burgundians · Paraguay
1278
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,930 9:23 13:46 30:37 ⛏ Fast Castle
53 2,813 11:08 15:06 30:33 ⛏ Fast Castle
43 2,294 9:59 13:57 29:31 ⛏ Fast Castle
40 2,161 11:00 15:20 33:44 ⛏ Fast Castle
38 2,037 8:36 16:22 27:57 ⛏ Fast Castle
35 1,884 9:39 13:48 26:30 ⛏ Fast Castle
29 1,572 10:56 15:13 36:01 ⚔ Archers FC
22 1,157 10:48 14:50 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,075 44,615 25,340 3,100 104,130 112,225
45,650 12,435 31,630 2,150 91,865 106,893
34,815 43,260 11,135 1,790 91,000 112,006
34,045 21,630 21,385 850 77,910 80,141
13,750 24,608 23,510 1,615 63,483 77,068
19,580 27,605 10,015 1,500 58,700 60,335
12,900 13,545 5,825 1,700 33,970 34,486
12,350 13,420 6,060 1,120 32,950 39,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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