AoeStats
← vladimirpolaris

Arabia

507399763Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 56m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
962
+15
🇨🇳 Persians · China
914
+17
🇨🇱 Teutons · Chile
944
-16
🇨🇱 Romans · Chile
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,258 11:00 23:04 44:29 ⚔ Archer Rush
39 2,176 15:04 21:19 44:01 ⛏ Fast Castle
37 2,057 11:19 16:12 30:27 ⛏ Fast Castle
30 1,658 10:43 21:55 46:06 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,595 17,204 12,540 2,340 63,679 70,708
25,835 16,342 10,990 4,255 57,422 61,731
16,330 21,032 16,750 1,405 55,517 66,895
10,555 10,527 5,440 1,815 28,337 29,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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