AoeStats
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Arena

506429392Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 69m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
576
+11
🇺🇸 Bohemians · United States
544
+13
🇺🇸 Franks · United States
460
-12
🇺🇸 Mongols · United States
460
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,610 9:59 16:58 34:06 ⛏ Fast Castle
26 1,813 11:23 24:14 42:31 ⛏ Fast Castle
15 1,071 10:33 20:19 28:11 ⛏ Fast Castle
11 754 12:29 22:19 36:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,065 22,655 14,265 3,075 70,060 107,760
23,745 22,450 18,010 2,530 66,735 80,858
23,245 21,440 17,850 1,950 64,485 74,837
17,380 9,120 14,420 2,800 43,720 47,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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