AoeStats
← Dr. F

Black Forest

505693619Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 78m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
592
+17
🇺🇸 Britons · United States
502
+21
🇨🇴 Bulgarians · Colombia
639
-20
🇺🇸 Khmer · United States
593
-22
Player eAPM Actions Feudal Castle Imperial Opening
22 1,707 14:06 24:01 46:05 ⛏ Fast Castle
20 1,538 13:41 19:16 34:49 ⛏ Fast Castle
16 1,285 13:57 25:21 45:01 ⛏ Fish Boom
15 1,218 12:59 22:01 42:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,660 22,440 26,630 8,165 100,895 102,088
49,125 21,231 14,670 1,795 86,821 109,564
32,060 29,440 19,630 3,350 84,480 119,844
29,885 29,363 15,850 1,500 76,598 83,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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