AoeStats
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Oasis

507846742Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 29m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1191
+18
🇲🇽 Persians · Mexico
1174
+18
🇵🇪 Muisca · Peru
1237
-18
🇦🇷 Franks · Argentina
1219
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 1,190 9:04 22:50 — ⚔ Archer Rush
39 1,132 10:21 17:58 — ⛏ Fast Castle
33 965 10:29 24:34 — ⚔ Skirmisher Rush
21 626 10:14 20:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,360 5,222 2,055 160 13,797 14,056
5,715 4,930 2,115 350 13,110 14,891
5,050 4,845 2,735 225 12,855 14,052
5,165 4,263 625 1,590 11,643 12,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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