AoeStats
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Nomad

507842534Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 30m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1207
+12
🇮🇹 Japanese · Italy
1126
+15
🇦🇷 Franks · Argentina
1115
-14
🇦🇷 Mongols · Argentina
1098
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,267 13:14 18:43 — ⛏ Fish Boom into Fire Galleys FC
23 705 16:47 25:22 — ⛏ Fish Boom FC
22 669 17:59 26:12 — ⚔ Fish Boom FC into Towers
15 459 17:15 24:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,480 5,950 2,880 850 17,160 17,904
6,450 6,196 645 2,805 16,096 15,678
5,640 3,705 1,660 225 11,230 12,214
4,150 4,102 550 1,430 10,232 9,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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