AoeStats
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Arena

506402437Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 26m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1087
+13
🇨🇦 Bohemians · Canada
927
+19
🇦🇷 Aztecs · Argentina
1007
-16
🇵🇪 Saracens · Peru
1004
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,290 10:55 15:09 — ⛏ Fast Castle
19 510 10:54 15:43 — ⛏ Fast Castle
16 434 12:01 16:27 — ⛏ Fast Castle
14 375 10:55 15:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,625 5,710 1,485 850 13,670 15,550
5,400 4,930 1,240 750 12,320 13,723
5,520 3,188 1,540 850 11,098 12,868
3,345 3,640 1,640 650 9,275 12,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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