AoeStats
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Arena

506143664Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 26m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1159
+13
🇨🇦 Franks · Canada
929
+22
🇫🇷 Shu · France
1121
-19
🇺🇸 Celts · United States
1035
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 845 11:00 15:37 — ⛏ Fast Castle
21 570 11:16 15:16 — ⛏ Fast Castle
17 452 10:22 15:15 — ⛏ Fast Castle
13 353 11:16 15:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,045 5,685 1,425 850 14,005 14,749
6,300 4,925 895 205 12,325 14,048
6,020 3,840 1,675 200 11,735 14,500
5,140 3,725 1,155 1,345 11,365 12,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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