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Arena

508673402Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 100m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
704
+15
🇹🇼 Chinese · Taiwan
687
+16
🇫🇷 Malay · France
606
+19
🇹🇼 Japanese · Taiwan
550
+22
🇹🇷 Franks · Türkiye
695
-19
🇳🇱 Khmer · Netherlands
693
-19
🇮🇳 Britons · India
651
-17
🇮🇳 Mongols · India
650
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 4,039 9:19 17:38 30:34 ⛏ Fast Castle
22 2,208 11:27 29:22 44:59
19 1,881 10:58 22:44 39:42
18 1,801 12:55 18:31 31:43 ⛏ Fast Castle
15 1,512 12:25 25:21 39:02 ⛏ Fast Castle
15 1,487 12:37 17:58 31:33 ⛏ Fast Castle
14 1,406 12:16 23:47 31:39 ⛏ Fast Castle
9 862 12:26 27:47 31:09 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
46,325 29,975 50,595 6,950 133,845 189,121
56,065 47,885 19,415 2,925 126,290 143,870
35,470 52,134 29,630 4,315 121,549 147,683
42,155 31,935 14,395 4,875 93,360 106,532
21,210 28,880 35,375 4,850 90,315 124,329
42,820 10,440 26,150 3,450 82,860 101,323
16,755 27,000 17,815 3,945 65,515 68,163
17,950 8,745 10,400 830 37,925 40,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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