AoeStats
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Arabia

510032506Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 38m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1153
+16
🇨🇱 Wei · Chile
1100
+18
🇨🇴 Ethiopians · Colombia
1165
-17
🇨🇴 Franks · Colombia
1145
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,070 9:31 20:19 36:29 ⚔ Scout Rush
48 1,865 10:36 21:17 — ⚔ Archer Rush
33 1,269 10:05 28:43 — ⚔ Scout Rush
24 926 9:55 26:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,055 7,855 7,380 755 31,045 34,782
8,405 8,751 3,560 760 21,476 23,815
9,835 6,091 2,440 200 18,566 20,457
9,190 5,053 2,125 100 16,468 16,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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