AoeStats
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Arabia

510027651Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 57m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1171
+16
🇺🇸 Mapuche · United States
1164
+16
🇨🇴 Ethiopians · Colombia
1181
-16
🇨🇴 Franks · Colombia
1161
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,278 9:07 23:49 53:20 ⚔ Scout Rush
49 2,819 10:05 21:28 37:12 ⚔ Archer Rush
38 2,189 9:19 22:10 42:27 ⚔ Skirms into Archers
26 1,514 9:55 28:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,585 23,608 10,050 3,450 57,693 62,201
14,950 16,956 11,830 2,455 46,191 51,427
20,790 13,278 10,275 300 44,643 46,655
12,785 7,578 4,750 755 25,868 27,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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