AoeStats
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Arabia

509992619Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 33m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1166
+16
🇨🇴 Franks · Colombia
1144
+17
🇵🇪 Ethiopians · Peru
1225
-19
🇵🇪 Magyars · Peru
1116
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,739 10:01 22:25 — ⚔ Archers into Skirms
40 1,372 9:51 23:14 — ⚔ Archer Rush
36 1,237 11:22 27:16 —
34 1,167 9:19 24:07 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,900 8,057 3,820 870 19,647 20,440
9,710 5,891 3,300 235 19,136 20,468
5,025 5,832 3,920 0 14,777 16,695
6,160 4,078 2,500 225 12,963 13,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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