AoeStats
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Arena

510449024Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 60m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1232
+11
🇨🇳 Spanish · China
1179
+13
🇨🇦 Italians · Canada
1067
+18
🇨🇦 Persians · Canada
1023
+19
🇷🇺 Britons · Russia
1187
-18
🇺🇸 Franks · United States
1144
-17
🇺🇸 Celts · United States
1078
-14
🇦🇷 Turks · Argentina
1032
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,675 10:00 14:25 32:38 ⛏ Fast Castle
52 3,114 9:29 13:13 34:20 ⛏ Fast Castle
43 2,616 10:48 14:53 35:32 ⛏ Fast Castle
32 1,900 9:49 17:08 46:32 ⛏ Fast Castle
28 1,680 8:47 15:17 37:15 ⛏ Fast Castle
27 1,626 11:00 15:43 27:31 ⛏ Fast Castle
19 1,158 11:17 15:24 23:30 ◆ FC into Fast Imp
15 895 11:20 16:21 45:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,020 29,745 19,670 6,160 85,595 102,911
32,370 13,825 25,125 2,900 74,220 86,676
30,205 15,870 17,330 2,900 66,305 70,282
16,720 23,190 15,875 1,850 57,635 70,225
15,525 21,445 17,945 2,310 57,225 65,267
23,355 18,565 9,170 1,485 52,575 63,832
22,310 9,610 12,875 1,605 46,400 51,128
14,790 11,005 5,420 2,270 33,485 35,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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