AoeStats
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Lombardia

510249280Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 24m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1261
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1129
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1117
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🇨🇦 Malians · Canada
1053
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Player eAPM Actions Feudal Castle Imperial Opening
63 1,516 9:51 21:08 — ⚔ Archer Rush
35 856 13:05 17:20 — ⛏ Fast Castle
34 818 10:57 23:26 — ⚔ M@A into Archers
33 787 12:18 16:59 — ⛏ Fast Castle
30 719 10:08 — — ⚔ Scout Rush
28 668 10:16 — — ⚔ Scout Rush
27 655 10:51 16:50 — ⚔ FC into Scouts
12 301 11:13 17:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,015 3,582 2,030 0 10,627 11,994
5,405 3,700 520 300 9,925 11,438
5,220 3,286 780 0 9,286 10,863
4,980 3,645 50 0 8,675 9,314
4,960 3,095 50 90 8,195 10,597
4,255 2,948 685 240 8,128 9,968
3,030 2,861 460 775 7,126 8,388
3,285 1,808 670 350 6,113 7,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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