AoeStats
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Highland

503874517Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 45m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Franks · Norway
1071
+12
🇳🇴 Magyars · Norway
947
+18
🇳🇱 Malay · Netherlands
995
-15
🇮🇹 Spanish · Italy
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,383 10:00 23:43 41:59 ⚔ Scout Rush
22 980 12:20 17:15 37:11 ⛏ Fast Castle
18 815 15:46 23:32 45:16 ⛏ Fish Boom
18 819 15:48 24:09 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,530 6,965 11,645 2,110 38,250 41,524
14,590 16,567 2,460 1,880 35,497 41,686
10,475 9,203 6,685 1,725 28,088 35,845
7,570 8,763 1,485 730 18,548 21,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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