AoeStats
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Nomad

505966546Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 43m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Dravidians · Russia
880
+16
🇬🇧 Mongols · United Kingdom
840
+17
🇧🇪 Burgundians · Belgium
983
-33
🇧🇪 Vikings · Belgium
764
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,701 15:16 20:12 — ⛏ Fast Castle
26 1,124 15:57 23:45 41:25 ⚔ Fish Boom FC into Archers
24 1,026 17:47 35:30 —
22 960 15:31 23:36 42:57 ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,660 18,705 4,135 1,800 37,300 37,676
11,800 11,350 7,750 1,850 32,750 35,323
10,725 8,186 3,685 2,370 24,966 25,771
4,425 9,505 270 1,000 15,200 14,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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