AoeStats
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Nomad

505954710Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 83m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
921
+15
🇺🇸 Khmer · United States
825
+19
🇧🇪 Burgundians · Belgium
1020
-37
🇧🇪 Japanese · Belgium
776
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 3,729 18:28 22:42 36:01 ⛏ Fast Castle
29 2,447 16:01 25:04 33:36 ⚔ Fish Boom into Scouts
28 2,308 17:46 23:04 32:13 ⚔ Fish Boom into Archers
18 1,458 14:13 24:58 51:18 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
37,990 42,505 24,595 5,540 110,630 114,368
34,905 37,562 28,525 3,200 104,192 121,034
38,580 30,275 10,325 4,300 83,480 92,496
10,930 27,090 5,275 2,735 46,030 45,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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