AoeStats
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Hill Fort

505669478Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 23m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Persians · Bolivia
892
+15
🇧🇴 Persians · Bolivia
876
+15
🇧🇪 Poles · Belgium
920
-17
🇧🇪 Japanese · Belgium
803
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 692 22:29 — —
26 601 — — —
13 306 11:51 — —
13 289 11:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,800 2,135 50 100 5,085 6,938
1,800 1,695 120 125 3,740 3,492
2,320 1,080 100 125 3,625 3,472
1,400 710 50 100 2,260 3,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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