AoeStats
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MegaRandom

503435415Analyzed
1v1 RM · 1mo ago on Aug 31, 2026· 49m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1435
+18
🇨🇳 Jurchens · China
1478
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 2,758 10:45 16:05 35:14 ⛏ Fish Boom FC
39 1,917 8:23 19:11 38:38 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
30,460 12,712 12,470 3,450 59,092 64,024
20,600 12,763 10,800 2,280 46,443 48,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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