AoeStats
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Arena

509433133Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 49m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
952
+14
🇹🇷 Slavs · Türkiye
906
+16
🇲🇾 Koreans · Malaysia
872
+17
🇹🇷 Byzantines · Türkiye
812
+19
🇲🇽 Khmer · Mexico
985
-20
🇺🇸 Britons · United States
970
-20
🇺🇸 Portuguese · United States
835
-14
🇩🇪 Malians · Germany
795
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,390 9:40 17:58 31:58 ⛏ Fast Castle
28 1,379 13:22 19:55 34:48 ⛏ Fast Castle
26 1,257 12:57 18:54 32:30 ⛏ Fast Castle
25 1,225 11:13 15:59 31:53 ⛏ Fast Castle
19 913 12:17 16:56 30:08 ⛏ Fast Castle
15 739 10:25 16:38 31:21 ⛏ Fast Castle
13 626 11:35 20:27 34:34 ⛏ Fast Castle
9 456 12:08 23:03 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,130 27,730 8,360 3,015 60,235 62,484
26,245 15,580 11,975 2,850 56,650 80,985
19,165 13,705 9,640 2,800 45,310 59,725
20,025 11,355 7,045 4,730 43,155 49,777
15,185 14,745 9,585 850 40,365 45,071
19,305 14,276 5,135 1,535 40,251 50,419
13,585 14,430 7,170 2,550 37,735 43,825
11,260 13,030 6,310 1,450 32,050 35,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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