AoeStats
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Arena

507804634Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
890
+16
🇦🇹 Spanish · Austria
832
+18
🇵🇪 Vikings · Peru
828
+18
🇹🇷 Byzantines · Türkiye
809
+19
🇺🇸 Slavs · United States
900
-18
🇺🇸 Bulgarians · United States
888
-18
🇩🇪 Franks · Germany
874
-18
🇲🇽 Koreans · Mexico
863
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,211 13:00 18:30 39:11 ⛏ Fast Castle
25 1,145 12:20 17:20 44:34 ⛏ Fast Castle
20 920 11:15 18:02 — ⛏ Fast Castle
16 738 12:43 19:51 34:27 ⛏ Fast Castle
13 570 14:57 19:35 37:09 ⛏ Fast Castle
9 425 12:32 20:07 — ⛏ Fast Castle
6 250 12:32 18:25 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,400 10,195 9,305 3,100 39,000 41,403
17,190 10,140 8,325 2,150 37,805 45,863
18,670 8,630 5,835 2,975 36,110 47,164
14,775 8,145 4,995 3,740 31,655 39,102
14,030 10,505 3,380 1,750 29,665 39,422
5,450 4,670 550 950 11,620 13,957
3,760 2,610 510 1,400 8,280 8,172
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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