AoeStats
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MegaRandom

509179853Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 57m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1025
+13
🇩🇪 Vikings · Germany
1009
+14
🇩🇪 Vietnamese · Germany
1007
+14
🇺🇸 Teutons · United States
976
-14
🇦🇷 Franks · Argentina
967
-14
🇬🇧 Bohemians · United Kingdom
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,815 10:28 18:33 43:05 ⛏ Fast Castle
22 1,303 12:43 17:31 34:29 ⛏ Fast Castle
20 1,146 10:36 23:05 34:23 ⚔ Scouts into Fish Boom
19 1,090 11:44 19:02 40:08 ⛏ Fish Boom FC
18 1,017 11:20 18:55 33:37 ⛏ Fish Boom FC
18 1,019 12:43 18:07 41:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,500 22,707 12,660 3,035 58,902 69,716
20,600 15,985 15,290 750 52,625 62,831
19,705 17,153 14,160 880 51,898 66,669
22,010 9,375 16,045 200 47,630 66,559
12,545 16,145 10,945 1,400 41,035 42,117
16,310 10,746 6,290 1,600 34,946 37,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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