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Oasis

509427279Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 82m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Jurchens · Russia
748
+15
🇷🇺 Britons · Russia
721
+16
🇷🇺 Goths · Russia
711
+16
🇷🇺 Turks · Russia
688
+17
🇬🇧 Bulgarians · United Kingdom
733
-16
🇹🇷 Turks · Türkiye
713
-16
🇲🇽 Khmer · Mexico
711
-16
🇫🇷 Italians · France
710
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 4,488 9:59 20:10 38:38 ⛏ Fast Castle
39 3,232 13:12 24:10 40:26
29 2,407 12:34 25:57 48:38
26 2,158 19:55 27:21 39:37 ⛏ Fast Castle
21 1,757 11:10 21:25 32:47 ⛏ Fast Castle
15 1,203 12:27 21:20 34:49 ⛏ Fast Castle
13 1,080 17:37 21:06 43:14 ⚔ M@A FC
7 550 13:51 22:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,365 14,420 32,590 900 101,275 146,433
48,045 20,560 14,955 3,495 87,055 105,695
36,180 13,875 30,255 3,265 83,575 108,579
38,520 19,755 18,860 3,550 80,685 97,158
26,780 21,673 27,125 3,225 78,803 101,939
13,000 26,445 22,365 4,900 66,710 87,576
30,500 17,055 14,635 2,425 64,615 83,339
16,585 9,030 4,560 2,910 33,085 37,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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