AoeStats
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Oasis

509415324Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 63m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Georgians · Bangladesh
665
+20
🇧🇩 Magyars · Bangladesh
649
+20
🇧🇩 Aztecs · Bangladesh
645
+20
🇷🇺 Byzantines · Russia
768
-20
🇷🇺 Britons · Russia
741
-20
🇷🇺 Bulgarians · Russia
731
-20
Player eAPM Actions Feudal Castle Imperial Opening
45 2,848 11:37 23:59 38:23 ⚔ Scout Rush
37 2,323 11:00 20:39 43:33 ⚔ Skirmisher Rush
29 1,860 9:56 22:44 40:58 ⚔ Scout Rush
21 1,341 12:53 23:30 —
20 1,285 11:04 20:03 38:31 ⛏ Fast Castle
12 755 11:48 20:56 40:17

Resources

Player Food Wood Gold Stone Spent Collected
28,840 10,736 19,895 1,650 61,121 81,259
20,115 9,295 15,140 6,650 51,200 73,307
20,160 15,589 11,950 3,480 51,179 62,118
16,760 10,070 10,160 3,480 40,470 47,050
12,215 12,015 5,710 3,100 33,040 36,159
6,180 5,630 955 525 13,290 15,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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