AoeStats
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Coastal Forest

510974812Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 85m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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903
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892
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859
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842
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984
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Player eAPM Actions Feudal Castle Imperial Opening
40 3,426 14:48 19:15 43:53 ⛏ Fast Castle
33 2,770 10:53 20:14 33:23 ⛏ Fast Castle
27 2,331 10:54 18:40 47:27 ⛏ Fast Castle
17 1,461 11:37 22:52 40:57 ⛏ Fish Boom FC
14 1,169 10:36 18:50 31:54 ⛏ Fish Boom FC
11 914 10:55 16:18 38:29 ⛏ Fast Castle
11 978 11:29 26:52 47:08 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
42,080 29,515 23,660 2,910 98,165 105,285
31,400 43,220 18,130 4,250 97,000 111,369
23,355 34,405 14,210 1,645 73,615 102,278
31,250 10,040 25,110 1,020 67,420 80,475
25,755 18,501 12,410 3,285 59,951 61,599
21,715 22,675 9,835 2,750 56,975 62,789
17,140 11,700 5,155 2,325 36,320 49,641
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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