AoeStats
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Lombardia

509704384Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 54m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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956
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Player eAPM Actions Feudal Castle Imperial Opening
21 1,114 9:55 18:17 30:22 ⛏ Fast Castle
16 851 10:10 20:54 35:22 ⚔ M@A FC
15 835 9:17 18:40 32:11 ⛏ Fast Castle
13 732 11:25 23:27 32:39
13 681 11:14 16:54 35:42 ⛏ Fast Castle
12 666 12:11 26:02 —
7 407 13:44 29:14 — ⚔ M@A into Archers
6 301 13:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
31,915 19,480 18,905 5,620 75,920 84,486
30,845 11,935 14,100 2,055 58,935 64,740
28,170 7,930 10,520 2,250 48,870 62,990
19,905 16,355 6,785 3,370 46,415 51,047
22,285 13,550 7,605 1,925 45,365 53,288
11,145 8,385 6,075 2,540 28,145 30,451
10,805 7,860 1,835 1,390 21,890 23,167
4,300 2,062 50 60 6,472 22,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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