AoeStats
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Fortress

509687432Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 48m 3s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,015 7:12 12:03 25:02 ⛏ Fast Castle
29 1,399 10:45 15:17 38:06 ⛏ Fast Castle
23 1,123 7:41 12:05 29:39 ⛏ Fast Castle
17 822 8:07 20:16 38:00 ⛏ Fast Castle
17 839 10:08 14:07 31:34 ⛏ Fast Castle
15 743 7:02 13:41 32:33 ⛏ Fast Castle
13 647 10:01 17:22 36:15 ⛏ Fast Castle
8 363 6:28 13:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,380 16,355 14,660 2,790 54,185 66,236
21,730 20,025 9,165 1,700 52,620 74,123
20,100 15,375 11,920 3,935 51,330 62,617
19,830 10,780 13,685 2,250 46,545 63,949
17,670 17,175 6,040 1,520 42,405 51,468
13,685 7,805 12,485 2,385 36,360 42,765
15,630 15,010 4,165 1,010 35,815 46,897
5,455 4,975 1,215 485 12,130 13,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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