AoeStats
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Arena

510818788Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 46m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
734
+14
🇫🇷 Franks · France
733
+15
🇪🇸 Khmer · Spain
730
+15
🇯🇴 Italians · Jordan
781
-25
🇵🇹 Franks · Portugal
664
-13
🇵🇹 Wu · Portugal
659
-27
Player eAPM Actions Feudal Castle Imperial Opening
25 1,179 10:29 14:21 28:48 ⛏ Fast Castle
11 509 12:57 20:16 33:32
10 445 13:28 19:59 34:26 ⛏ Fast Castle
10 445 12:46 22:25 38:31 ⛏ Fast Castle
9 402 11:11 24:59 40:26 ⛏ Fast Castle
7 330 10:58 22:29 39:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,015 16,315 8,600 2,250 46,180 53,048
12,700 17,890 10,850 2,250 43,690 53,226
13,945 13,220 9,845 2,250 39,260 49,718
10,130 9,690 7,940 1,425 29,185 35,816
11,110 8,260 5,290 2,100 26,760 27,817
8,970 4,670 3,570 1,950 19,160 24,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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