AoeStats
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African Clearing

506685300Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 50m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1124
+13
🇧🇪 Japanese · Belgium
1028
+17
🇸🇪 Persians · Sweden
1022
+19
🇧🇪 Huns · Belgium
1012
+18
🇵🇹 Vietnamese · Portugal
1086
-18
🇫🇷 Lithuanians · France
1073
-17
🇪🇸 Cumans · Spain
1058
-17
🇸🇪 Khmer · Sweden
1017
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,696 12:34 32:13 44:45 ⚔ M@A into Archers
27 1,367 13:55 18:32 38:31 ⛏ Fast Castle
26 1,301 15:46 30:23 41:26 ⚔ Skirms into Scouts
26 1,294 13:45 21:57 40:08 ⚔ Scouts into Archers
21 1,067 11:40 27:42 36:51 ⚔ Scout Rush
17 830 16:05 21:07 — ⛏ Fast Castle
15 735 15:03 21:24 — ⚔ Scouts into Skirms
9 455 14:15 20:49 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,980 12,886 16,965 2,275 58,106 63,710
17,915 14,816 5,260 3,100 41,091 46,065
13,675 17,833 6,440 2,350 40,298 47,583
14,665 11,785 6,460 2,350 35,260 42,548
11,485 11,166 5,580 1,060 29,291 30,415
7,645 10,485 2,580 1,800 22,510 24,193
4,925 4,135 845 300 10,205 10,664
4,665 3,570 335 1,400 9,970 9,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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