AoeStats
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Black Forest

510652375Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 80m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
910
+17
🇺🇸 Bulgarians · United States
865
+19
🇺🇸 Spanish · United States
842
+20
🇺🇸 Gurjaras · United States
841
+20
🇨🇴 Japanese · Colombia
981
-22
🇦🇷 Chinese · Argentina
949
-20
🇨🇴 Persians · Colombia
888
-17
🇨🇴 Byzantines · Colombia
879
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 3,705 12:44 16:29 29:37 ⛏ Fish Boom FC
43 3,422 14:21 22:08 41:07 ⚔ Drush FC
36 2,871 11:32 16:50 37:16 ⛏ Fast Castle
35 2,798 11:41 15:43 33:47 ⛏ Fast Castle
26 2,055 13:32 25:11 37:09
20 1,610 10:59 18:38 34:31 ⛏ Fast Castle
13 1,009 12:29 16:51 34:07 ⛏ Fast Castle
12 979 15:28 24:04 36:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,740 28,930 27,415 3,210 113,295 151,706
41,540 37,810 26,870 6,345 112,565 120,091
45,830 30,805 30,330 3,625 110,590 155,686
30,885 38,751 23,185 4,445 97,266 104,578
36,795 28,470 28,145 2,465 95,875 100,153
39,265 15,830 22,060 4,150 81,305 93,223
25,145 16,284 10,990 1,455 53,874 60,960
12,275 21,480 15,130 3,440 52,325 63,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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