AoeStats
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Black Forest

510445623Analyzed
4v4 RM · 21h ago on Oct 1, 2026· 24m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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880
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831
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808
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806
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839
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833
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828
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816
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,036 12:15 15:52 — ⛏ Fast Castle
42 1,014 11:18 15:04 — ⛏ Fast Castle
34 811 10:14 14:52 — ⛏ Fast Castle
22 522 11:23 21:13 — ⛏ Fish Boom FC
19 466 9:42 17:27 — ⛏ Fish Boom FC
19 460 13:04 17:39 — ⛏ Fast Castle
11 270 11:36 17:21 — ⛏ Fast Castle
8 187 12:48 22:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,085 4,289 580 385 11,339 12,435
5,105 4,830 475 200 10,610 11,858
5,225 3,191 905 135 9,456 9,875
4,675 4,304 200 215 9,394 10,843
4,425 4,365 250 100 9,140 11,172
4,225 3,370 200 850 8,645 10,019
4,065 3,341 460 495 8,361 9,288
4,360 2,148 1,125 0 7,633 9,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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