AoeStats
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Black Forest

510438310Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 58m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,917 13:07 16:25 36:48 ⛏ Fish Boom FC
44 2,538 10:55 28:00 37:45 ⚔ M@A into Fish Boom
41 2,358 13:13 18:27 23:55 ◆ FC into Fast Imp
38 2,218 15:46 19:33 24:00 ◆ FC into Fast Imp
33 1,903 11:23 15:35 34:57 ⛏ Fast Castle
19 1,117 12:50 16:49 31:30 ⛏ Fast Castle
13 730 15:01 20:29 37:25 ⛏ Fast Castle
10 574 14:27 23:41 42:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,105 41,555 38,700 2,250 111,610 123,443
33,180 26,160 17,245 2,900 79,485 104,488
23,350 24,184 15,615 3,230 66,379 83,113
17,870 25,764 11,305 3,195 58,134 79,609
22,545 15,498 13,705 1,830 53,578 59,178
22,950 14,395 12,600 3,225 53,170 61,025
16,225 10,017 16,575 680 43,497 47,008
9,805 11,640 4,300 2,355 28,100 36,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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