AoeStats
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Black Forest

510437402Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 2m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
843
+17
🇲🇽 Bohemians · Mexico
837
+17
🇺🇸 Franks · United States
786
+19
🇨🇴 Britons · Colombia
767
+21
🇺🇸 Khmer · United States
917
-20
🇺🇸 Portuguese · United States
865
-19
🇺🇸 Mongols · United States
840
-18
🇺🇸 Aztecs · United States
837
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 94 — — —
37 91 — — —
21 52 — — —
16 39 — — —
14 35 — — —
13 31 — — —
13 31 — — —
2 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 181 50 0 431 48
150 150 0 0 300 190
150 48 50 0 248 187
100 100 0 0 200 174
100 100 0 0 200 145
100 18 0 0 118 135
100 0 0 0 100 195
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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