AoeStats
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Arena

509512856Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 45m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
939
+15
🇦🇷 Chinese · Argentina
894
+17
🇨🇳 Magyars · China
876
+18
🇺🇸 Magyars · United States
866
+18
🇺🇸 Franks · United States
954
-18
🇺🇸 Portuguese · United States
936
-18
🇺🇸 Bohemians · United States
882
-16
🇺🇸 Inca · United States
879
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,843 10:16 14:46 30:32 ⛏ Fast Castle
36 1,613 12:30 21:16 25:44 ◆ FC into Fast Imp
30 1,351 11:37 16:08 34:39 ⛏ Fast Castle
23 1,024 10:19 15:13 34:43 ⛏ Fast Castle
19 878 10:56 15:09 28:53 ⛏ Fast Castle
15 662 11:06 19:27 36:10 ⛏ Fast Castle
11 478 10:31 16:38 30:58 ⛏ Fast Castle
10 437 10:30 22:24 — ⚔ Champis into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,210 19,660 20,190 2,150 57,210 58,737
23,570 11,490 15,620 2,300 52,980 63,182
15,475 18,425 9,755 3,000 46,655 52,393
17,920 11,935 12,990 1,505 44,350 49,666
12,950 13,635 6,535 4,470 37,590 43,412
16,590 15,070 3,205 1,500 36,365 47,918
9,750 11,345 9,255 2,600 32,950 33,682
6,060 6,110 565 465 13,200 15,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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